improve event parsing and begin sending events from the client
continuous-integration/drone/pr Build is failing Details

This commit is contained in:
Elizabeth Hunt 2024-08-24 19:11:26 -07:00
parent b144ad5df7
commit a0a2068b66
14 changed files with 284 additions and 82 deletions

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@ -12,5 +12,5 @@ class Component:
self.component_type = component_type self.component_type = component_type
@abstractmethod @abstractmethod
def dict(self) -> dict: def to_dict(self) -> dict:
pass pass

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@ -9,6 +9,6 @@ class Controllable(Component):
def __repr__(self) -> str: def __repr__(self) -> str:
return f"Controllable(by={self.by})" return f"Controllable(by={self.by})"
def dict(self) -> dict: def to_dict(self) -> dict:
# don't serialize who owns this # don't serialize who owns this
return {} return {}

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@ -10,5 +10,5 @@ class Position(Component):
def __repr__(self) -> str: def __repr__(self) -> str:
return f"Position(x={self.x}, y={self.y})" return f"Position(x={self.x}, y={self.y})"
def dict(self) -> dict: def to_dict(self) -> dict:
return {"x": self.x, "y": self.y} return {"x": self.x, "y": self.y}

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@ -27,7 +27,7 @@ class Entity:
return { return {
"entity_type": self.entity_type, "entity_type": self.entity_type,
"id": self.id, "id": self.id,
"components": {k: v.dict() for k, v in self.components.items()}, "components": {k: v.to_dict() for k, v in self.components.items()},
} }

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@ -1,15 +1,17 @@
from enum import Enum from enum import Enum
from kennel.engine.entities.entity import EntityManager from kennel.engine.entities.entity import Entity, EntityType, EntityManager
from .system import System, SystemType from .system import System, SystemType
from abc import abstractmethod from abc import abstractmethod
from typing import Optional, List
import asyncio import asyncio
class EventType(str, Enum): class EventType(str, Enum):
INITIAL_STATE = "INITIAL_STATE" INITIAL_STATE = "INITIAL_STATE"
SET_CONTROLLABLE = "SET_CONTROLLABLE"
ENTITY_BORN = "ENTITY_BORN" ENTITY_BORN = "ENTITY_BORN"
ENTITY_POSITION_UPDATE = "ENTITY_POSITION_UPDATE"
ENTITY_DEATH = "ENTITY_DEATH" ENTITY_DEATH = "ENTITY_DEATH"
ENTITY_POSITION_UPDATE = "ENTITY_POSITION_UPDATE"
class Event: class Event:
@ -17,29 +19,86 @@ class Event:
self.event_type = event_type self.event_type = event_type
self.data = data self.data = data
def __str__(self): def __str__(self) -> str:
return f"Event({self.event_type}, {self.data})" return f"Event({self.event_type}, {self.data})"
def dict(self): def to_dict(self) -> dict:
return {"event_type": self.event_type, "data": self.data} return {"event_type": self.event_type, "data": self.data}
@staticmethod @staticmethod
def from_dict(data: dict): def from_dict(data: dict) -> Optional["Event"]:
if "event_type" not in data or "data" not in data:
return
event_type = data["event_type"]
if event_type == EventType.INITIAL_STATE:
return InitialStateEvent(
data["data"]["world"]["width"],
data["data"]["world"]["height"],
data["data"]["entities"],
)
if event_type == EventType.SET_CONTROLLABLE:
return SetControllableEvent(data["data"]["id"], data["data"]["client_id"])
if event_type == EventType.ENTITY_BORN:
return EntityBornEvent(data["data"])
if event_type == EventType.ENTITY_POSITION_UPDATE:
return EntityPositionUpdateEvent(
data["data"]["id"], data["data"]["position"]
)
if event_type == EventType.ENTITY_DEATH:
return EntityDeathEvent(data["data"]["id"])
logger.warn(f"Unknown event type: {data['event_type']}")
return Event(EventType(data["event_type"]), data["data"]) return Event(EventType(data["event_type"]), data["data"])
class InitialStateEvent(Event):
def __init__(self, world_width: int, world_height: int, entities: List[Entity]):
self.world_width = world_width
self.world_height = world_height
self.entities = entities
super().__init__(
EventType.INITIAL_STATE,
{
"world": {"width": world_width, "height": world_height},
"entities": [entity.to_dict() for entity in entities],
},
)
class SetControllableEvent(Event):
def __init__(self, entity_id: str, client_id: str):
self.entity_id = entity_id
self.client_id = client_id
super().__init__(
EventType.SET_CONTROLLABLE, {"id": entity_id, "client_id": client_id}
)
class EntityBornEvent(Event):
def __init__(self, entity: Entity):
self.entity = entity
super().__init__(EventType.ENTITY_BORN, {"entity": entity.to_dict()})
class EntityPositionUpdateEvent(Event):
def __init__(self, entity_id: str, position: dict):
super().__init__(
EventType.ENTITY_POSITION_UPDATE,
{"id": entity_id, "position": position},
)
class EntityDeathEvent(Event):
def __init__(self, entity_id: str):
super().__init__(EventType.ENTITY_DEATH, {"id": entity_id})
class Publishable: class Publishable:
@abstractmethod @abstractmethod
async def publish(self, event: Event): async def publish(self, event: Event):
pass pass
class ClientEventTransformer:
@abstractmethod
def apply(self, event: Event) -> Event:
pass
class EventProcessor: class EventProcessor:
@abstractmethod @abstractmethod
def accept(self, entity_manager: EntityManager, event: Event) -> None: def accept(self, entity_manager: EntityManager, event: Event) -> None:
@ -47,37 +106,32 @@ class EventProcessor:
class NetworkSystem(System): class NetworkSystem(System):
def __init__( def __init__(self, event_processor: EventProcessor):
self,
event_processor: EventProcessor,
client_event_transformer: ClientEventTransformer,
):
super().__init__(SystemType.NETWORK) super().__init__(SystemType.NETWORK)
self.event_processor = event_processor self.event_processor = event_processor
self.client_event_transformer = client_event_transformer
self.events = [] self.events = []
self.client_events = []
self.clients = {} self.clients = {}
async def update(self, entity_manager: EntityManager, delta_time: float) -> None: async def update(self, entity_manager: EntityManager, delta_time: float) -> None:
for event in self.events: if len(self.events) + len(self.client_events) == 0:
return
for event in self.events + self.client_events:
self.event_processor.accept(entity_manager, event) self.event_processor.accept(entity_manager, event)
client_events = [ client_sendable = self.events + [event for event, _ in self.client_events]
self.client_event_transformer.apply(entity_manager, event)
for event in self.events
]
await asyncio.gather( await asyncio.gather(
*[ *[
client.publish(event) client.publish(event)
for client in self.clients.values() for client in self.clients.values()
for event in client_events for event in client_sendable
] ]
) )
self.events = [] self.events = []
self.client_events = []
def client_event(self, client_id: str, event: Event) -> None: def client_event(self, client_id: str, event: Event) -> None:
event.data["client_id"] = client_id self.client_events.append((event, client_id))
self.events.append(event)
def add_event(self, event: Event) -> None: def add_event(self, event: Event) -> None:
self.events.append(event) self.events.append(event)

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@ -6,7 +6,6 @@ from kennel.engine.systems.system import SystemManager
from kennel.engine.systems.network import ( from kennel.engine.systems.network import (
NetworkSystem, NetworkSystem,
EventProcessor, EventProcessor,
ClientEventTransformer,
Event, Event,
EventType, EventType,
) )
@ -21,28 +20,33 @@ system_manager = SystemManager()
class KennelEventProcessor(EventProcessor): class KennelEventProcessor(EventProcessor):
def accept(self, entity_manager: EntityManager, event: Event) -> None: def accept(
self, entity_manager: EntityManager, event: type[Event | tuple[Event, str]]
) -> None:
if isinstance(event, tuple):
client_event, client_id = event
self._process_client_event(entity_manager, client_event, client_id)
return
def _process_client_event(
self, entity_manager: EntityManager, event: Event, client_id: str
) -> None:
if event.event_type == EventType.ENTITY_POSITION_UPDATE: if event.event_type == EventType.ENTITY_POSITION_UPDATE:
self._process_entity_position_update(entity_manager, event) self._process_entity_position_update(entity_manager, event, client_id)
def _process_entity_position_update( def _process_entity_position_update(
self, entity_manager: EntityManager, event: Event self, entity_manager: EntityManager, event: Event, client_id: str
) -> None: ) -> None:
entity = entity_manager.get_entity(event.data["entity_id"]) entity = entity_manager.get_entity(event.data["id"])
if entity is None: if entity is None:
logger.error(f"Entity {event.data['entity_id']} does not exist") logger.error(f"Entity(id={event.data['id']}) does not exist")
return
if event.data["client_id"] is None:
logger.error("Client ID is required for position updates")
return return
controllable = entity.get_component(ComponentType.CONTROLLABLE) controllable = entity.get_component(ComponentType.CONTROLLABLE)
if controllable is None: if controllable is None:
logger.error(f"Entity {entity} is not controllable") logger.error(f"Entity {entity} is not controllable")
return return
if controllable.by != event.data["client_id"]: if controllable.by != client_id:
logger.error( logger.error(f"Entity {entity} is not controllable by client {client_id}")
f"Entity {entity} is not controllable by client {event.data['client_id']}"
)
return return
position = entity.get_component(ComponentType.POSITION) position = entity.get_component(ComponentType.POSITION)
if position is None: if position is None:
@ -51,30 +55,14 @@ class KennelEventProcessor(EventProcessor):
entity.add_component(position) entity.add_component(position)
class KennelClientEventTransformer(ClientEventTransformer):
def apply(self, entity_manager: EntityManager, event: Event) -> Event:
if event.event_type == EventType.ENTITY_BORN:
id = event.data["id"]
entity = entity_manager.get_entity(id)
if entity is None:
logger.error(f"Entity {id} does not exist")
return event
for component_type in entity.components:
component = entity.get_component(component_type)
if component is not None:
event.data[component_type] = component.dict()
return event
system_manager.add_system(WorldSystem(config.WORLD_WIDTH, config.WORLD_HEIGHT)) system_manager.add_system(WorldSystem(config.WORLD_WIDTH, config.WORLD_HEIGHT))
system_manager.add_system( system_manager.add_system(
NetworkSystem(EventProcessor(), KennelClientEventTransformer()), NetworkSystem(KennelEventProcessor()),
) )
kennel = Game(entity_manager, system_manager, config.MIN_TIME_STEP) kennel = Game(entity_manager, system_manager, config.MIN_TIME_STEP)
def create_session_controllable_entities(session: str) -> List[Entity]: def create_session_controllable_entities(session: str) -> List[Entity]:
laser = Laser(uuid.uuid4().hex, session) laser = Laser(uuid.uuid4().hex[:10], session)
return [laser] return [laser]

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@ -11,7 +11,14 @@ from fastapi import (
from fastapi.responses import FileResponse from fastapi.responses import FileResponse
from fastapi.staticfiles import StaticFiles from fastapi.staticfiles import StaticFiles
from kennel.engine.systems.system import SystemType from kennel.engine.systems.system import SystemType
from kennel.engine.systems.network import Event, Publishable, EventType from kennel.engine.systems.network import (
Event,
Publishable,
EventType,
InitialStateEvent,
SetControllableEvent,
EntityBornEvent,
)
from typing import Annotated, Optional from typing import Annotated, Optional
from kennel.kennel import ( from kennel.kennel import (
kennel, kennel,
@ -76,7 +83,7 @@ class WebSocketClient(Publishable):
self.websocket = websocket self.websocket = websocket
async def publish(self, event: Event): async def publish(self, event: Event):
await self.websocket.send_json(event.dict()) await self.websocket.send_json([event.event_type, event.data])
@app.websocket("/ws") @app.websocket("/ws")
@ -85,19 +92,16 @@ async def websocket_endpoint(
session: Annotated[str, Depends(get_cookie_or_token)], session: Annotated[str, Depends(get_cookie_or_token)],
): ):
await websocket.accept() await websocket.accept()
client = WebSocketClient(websocket)
logger.info(f"Websocket connection established for session {session}") logger.info(f"Websocket connection established for session {session}")
await websocket.send_json( initial_state = InitialStateEvent(
{ config.WORLD_WIDTH, config.WORLD_HEIGHT, kennel.entity_manager.to_dict()
"event_type": EventType.INITIAL_STATE,
"data": {
"world": {"width": config.WORLD_WIDTH, "height": config.WORLD_HEIGHT},
"entities": kennel.entity_manager.to_dict(),
},
}
) )
await client.publish(initial_state)
session_entities = create_session_controllable_entities(session) session_entities = create_session_controllable_entities(session)
logger.info(f"Creating {len(session_entities)} entities for session {session}")
try: try:
network_system = system_manager.get_system(SystemType.NETWORK) network_system = system_manager.get_system(SystemType.NETWORK)
if network_system is None: if network_system is None:
@ -106,14 +110,26 @@ async def websocket_endpoint(
for entity in session_entities: for entity in session_entities:
logger.info(f"Adding entity {entity.id} for session {session}") logger.info(f"Adding entity {entity.id} for session {session}")
entity_manager.add_entity(entity) entity_manager.add_entity(entity)
network_system.add_event(Event(EventType.ENTITY_BORN, {"id": entity.id})) network_system.add_event(EntityBornEvent(entity))
set_controllable_event = SetControllableEvent(entity.id, session)
await client.publish(set_controllable_event)
network_system.add_client(session, WebSocketClient(websocket)) network_system.add_client(session, WebSocketClient(websocket))
while True: while True:
message = await websocket.receive_json() message = await websocket.receive_json()
network_system.client_event(session, Event.from_dict(message)) if type(message) is not list:
message = [message]
events = [Event.from_dict(event) for event in message]
if not all([event is not None for event in events]):
logger.info(f"Invalid events in: {message}"[:100])
continue
for event in events:
network_system.client_event(session, event)
except WebSocketDisconnect as e:
logger.info(f"Websocket connection closed by client: {session}")
except Exception as e: except Exception as e:
logger.error(f"WebSocket exception {e}") logger.error("Exception occurred", exc_info=e)
finally: finally:
logger.info("Websocket connection closed") logger.info("Websocket connection closed")
for entity in session_entities: for entity in session_entities:

8
static/src/component.ts Normal file
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@ -0,0 +1,8 @@
export enum ComponentType {
POSITION = "POSITION",
RENDERABLE = "RENDERABLE",
}
export interface Component {
name: string;
}

11
static/src/entity.ts Normal file
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@ -0,0 +1,11 @@
import type { Component } from "./component";
export enum EntityType {
LASER = "LASER",
}
export interface Entity {
entity_type: EntityType;
id: string;
components: Record<string, Component>;
}

28
static/src/event.ts Normal file
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@ -0,0 +1,28 @@
export enum EventType {
INITIAL_STATE = "INITIAL_STATE",
SET_CONTROLLABLE = "SET_CONTROLLABLE",
ENTITY_BORN = "ENTITY_BORN",
ENTITY_DEATH = "ENTITY_DEATH",
ENTITY_POSITION_UPDATE = "ENTITY_POSITION_UPDATE",
}
export interface Event {
event_type: EventType;
data: any;
}
export interface InitialStateEvent extends Event {
event_type: EventType.INITIAL_STATE;
data: {
world: { width: number; height: number };
entities: any[];
};
}
export interface SetControllableEvent extends Event {
event_type: EventType.SET_CONTROLLABLE;
data: {
id: string;
client_id: string;
};
}

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@ -1,18 +1,51 @@
import $ from "jquery"; import $ from "jquery";
import { Vec2 } from "./vector";
import { EventType, type SetControllableEvent, type Event } from "./event";
import { MouseController } from "./mouse_controller";
$(document).ready(async () => { $(document).ready(async () => {
await fetch("/assign", { const session_id = await fetch("/assign", {
credentials: "include", credentials: "include",
})
.then((res) => res.json())
.then(({ session }) => session);
const controllable_entities = new Set<string>();
const control_callback = (movement: Vec2) => {
for (const id of controllable_entities) {
const message = JSON.stringify({
event_type: EventType.ENTITY_POSITION_UPDATE,
data: { id, position: movement },
}); });
ws.send(message);
}
};
const mouse_controller = new MouseController(control_callback);
$(document).on("mousemove", (event) => {
mouse_controller.move(event.clientX, event.clientY);
});
mouse_controller.start();
const ws = new WebSocket("/ws"); const ws = new WebSocket("/ws");
await new Promise<void>((resolve) => {
ws.onopen = () => { ws.onopen = () => {
console.log("connected"); console.log("connected");
}; resolve();
ws.onmessage = ({ data }) => { };
console.log(JSON.parse(data)); });
}; ws.onmessage = ({ data }) => {
ws.onclose = (e) => { const [event_type, event_data] = JSON.parse(data);
console.log("disconnected", e); const message = { event_type, data: event_data } as Event;
console.log("Received message", message);
if (message.event_type === EventType.SET_CONTROLLABLE) {
const event = message as SetControllableEvent;
if (event.data.client_id === session_id) {
controllable_entities.add(event.data.id);
}
}
};
ws.onclose = () => {
controllable_entities.clear();
}; };
}); });

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@ -0,0 +1,54 @@
import { Vec2 } from "./vector";
export class MouseController {
private readonly debounce_ms = 400;
private readonly movement_threshold = 40;
private last_event_time = Date.now();
private movement_queue: Vec2[] = [];
private interval_id: number | null = null;
constructor(private readonly callback: (new_movement: Vec2) => void) {}
public start() {
if (this.interval_id !== null) {
return;
}
this.interval_id = setInterval(() => {
this.publish_movement();
}, this.debounce_ms);
}
public stop() {
if (this.interval_id === null) {
return;
}
clearInterval(this.interval_id);
this.interval_id = null;
}
public move(x: number, y: number) {
const new_movement = new Vec2(x, y);
const last_movement = this.movement_queue.at(-1);
this.movement_queue.push(new_movement);
if (
typeof last_movement === "undefined" ||
new_movement.distance_to(last_movement) < this.movement_threshold
) {
return;
}
this.publish_movement();
}
private publish_movement() {
if (
Date.now() - this.last_event_time < this.debounce_ms ||
this.movement_queue.length === 0
) {
return;
}
this.last_event_time = Date.now();
this.callback(this.movement_queue.at(-1)!);
this.movement_queue = [];
}
}

10
static/src/vector.ts Normal file
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@ -0,0 +1,10 @@
export class Vec2 {
constructor(
private readonly x: number,
private readonly y: number,
) {}
public distance_to(that: Vec2): number {
return Math.sqrt((this.x - that.x) ** 2 + (this.y - that.y) ** 2);
}
}

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@ -1,9 +1,9 @@
{ {
"compilerOptions": { "compilerOptions": {
"target": "ES2020", "target": "ES2022",
"useDefineForClassFields": true, "useDefineForClassFields": true,
"module": "ESNext", "module": "ESNext",
"lib": ["ES2020", "DOM", "DOM.Iterable"], "lib": ["ES2022", "DOM", "DOM.Iterable"],
"skipLibCheck": true, "skipLibCheck": true,
/* Bundler mode */ /* Bundler mode */