WIP: ECS / Network System #1
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@ -12,5 +12,5 @@ class Component:
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self.component_type = component_type
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@abstractmethod
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def dict(self) -> dict:
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def to_dict(self) -> dict:
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pass
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@ -9,6 +9,6 @@ class Controllable(Component):
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def __repr__(self) -> str:
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return f"Controllable(by={self.by})"
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def dict(self) -> dict:
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def to_dict(self) -> dict:
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# don't serialize who owns this
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return {}
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@ -10,5 +10,5 @@ class Position(Component):
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def __repr__(self) -> str:
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return f"Position(x={self.x}, y={self.y})"
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def dict(self) -> dict:
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def to_dict(self) -> dict:
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return {"x": self.x, "y": self.y}
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@ -27,7 +27,7 @@ class Entity:
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return {
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"entity_type": self.entity_type,
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"id": self.id,
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"components": {k: v.dict() for k, v in self.components.items()},
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"components": {k: v.to_dict() for k, v in self.components.items()},
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}
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@ -1,15 +1,17 @@
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from enum import Enum
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from kennel.engine.entities.entity import EntityManager
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from kennel.engine.entities.entity import Entity, EntityType, EntityManager
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from .system import System, SystemType
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from abc import abstractmethod
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from typing import Optional, List
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import asyncio
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class EventType(str, Enum):
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INITIAL_STATE = "INITIAL_STATE"
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SET_CONTROLLABLE = "SET_CONTROLLABLE"
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ENTITY_BORN = "ENTITY_BORN"
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ENTITY_POSITION_UPDATE = "ENTITY_POSITION_UPDATE"
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ENTITY_DEATH = "ENTITY_DEATH"
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ENTITY_POSITION_UPDATE = "ENTITY_POSITION_UPDATE"
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class Event:
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@ -17,29 +19,86 @@ class Event:
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self.event_type = event_type
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self.data = data
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def __str__(self):
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def __str__(self) -> str:
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return f"Event({self.event_type}, {self.data})"
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def dict(self):
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def to_dict(self) -> dict:
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return {"event_type": self.event_type, "data": self.data}
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@staticmethod
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def from_dict(data: dict):
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def from_dict(data: dict) -> Optional["Event"]:
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if "event_type" not in data or "data" not in data:
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return
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event_type = data["event_type"]
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if event_type == EventType.INITIAL_STATE:
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return InitialStateEvent(
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data["data"]["world"]["width"],
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data["data"]["world"]["height"],
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data["data"]["entities"],
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)
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if event_type == EventType.SET_CONTROLLABLE:
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return SetControllableEvent(data["data"]["id"], data["data"]["client_id"])
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if event_type == EventType.ENTITY_BORN:
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return EntityBornEvent(data["data"])
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if event_type == EventType.ENTITY_POSITION_UPDATE:
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return EntityPositionUpdateEvent(
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data["data"]["id"], data["data"]["position"]
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)
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if event_type == EventType.ENTITY_DEATH:
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return EntityDeathEvent(data["data"]["id"])
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logger.warn(f"Unknown event type: {data['event_type']}")
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return Event(EventType(data["event_type"]), data["data"])
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class InitialStateEvent(Event):
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def __init__(self, world_width: int, world_height: int, entities: List[Entity]):
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self.world_width = world_width
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self.world_height = world_height
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self.entities = entities
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super().__init__(
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EventType.INITIAL_STATE,
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{
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"world": {"width": world_width, "height": world_height},
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"entities": [entity.to_dict() for entity in entities],
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},
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)
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class SetControllableEvent(Event):
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def __init__(self, entity_id: str, client_id: str):
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self.entity_id = entity_id
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self.client_id = client_id
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super().__init__(
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EventType.SET_CONTROLLABLE, {"id": entity_id, "client_id": client_id}
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)
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class EntityBornEvent(Event):
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def __init__(self, entity: Entity):
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self.entity = entity
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super().__init__(EventType.ENTITY_BORN, {"entity": entity.to_dict()})
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class EntityPositionUpdateEvent(Event):
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def __init__(self, entity_id: str, position: dict):
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super().__init__(
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EventType.ENTITY_POSITION_UPDATE,
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{"id": entity_id, "position": position},
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)
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class EntityDeathEvent(Event):
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def __init__(self, entity_id: str):
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super().__init__(EventType.ENTITY_DEATH, {"id": entity_id})
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class Publishable:
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@abstractmethod
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async def publish(self, event: Event):
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pass
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class ClientEventTransformer:
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@abstractmethod
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def apply(self, event: Event) -> Event:
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pass
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class EventProcessor:
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@abstractmethod
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def accept(self, entity_manager: EntityManager, event: Event) -> None:
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@ -47,37 +106,32 @@ class EventProcessor:
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class NetworkSystem(System):
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def __init__(
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self,
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event_processor: EventProcessor,
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client_event_transformer: ClientEventTransformer,
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):
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def __init__(self, event_processor: EventProcessor):
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super().__init__(SystemType.NETWORK)
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self.event_processor = event_processor
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self.client_event_transformer = client_event_transformer
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self.events = []
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self.client_events = []
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self.clients = {}
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async def update(self, entity_manager: EntityManager, delta_time: float) -> None:
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for event in self.events:
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if len(self.events) + len(self.client_events) == 0:
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return
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for event in self.events + self.client_events:
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self.event_processor.accept(entity_manager, event)
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client_events = [
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self.client_event_transformer.apply(entity_manager, event)
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for event in self.events
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]
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client_sendable = self.events + [event for event, _ in self.client_events]
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await asyncio.gather(
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*[
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client.publish(event)
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for client in self.clients.values()
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for event in client_events
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for event in client_sendable
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]
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)
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self.events = []
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self.client_events = []
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def client_event(self, client_id: str, event: Event) -> None:
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event.data["client_id"] = client_id
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self.events.append(event)
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self.client_events.append((event, client_id))
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def add_event(self, event: Event) -> None:
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self.events.append(event)
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@ -6,7 +6,6 @@ from kennel.engine.systems.system import SystemManager
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from kennel.engine.systems.network import (
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NetworkSystem,
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EventProcessor,
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ClientEventTransformer,
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Event,
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EventType,
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)
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@ -21,28 +20,33 @@ system_manager = SystemManager()
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class KennelEventProcessor(EventProcessor):
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def accept(self, entity_manager: EntityManager, event: Event) -> None:
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def accept(
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self, entity_manager: EntityManager, event: type[Event | tuple[Event, str]]
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) -> None:
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if isinstance(event, tuple):
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client_event, client_id = event
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self._process_client_event(entity_manager, client_event, client_id)
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return
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def _process_client_event(
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self, entity_manager: EntityManager, event: Event, client_id: str
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) -> None:
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if event.event_type == EventType.ENTITY_POSITION_UPDATE:
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self._process_entity_position_update(entity_manager, event)
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self._process_entity_position_update(entity_manager, event, client_id)
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def _process_entity_position_update(
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self, entity_manager: EntityManager, event: Event
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self, entity_manager: EntityManager, event: Event, client_id: str
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) -> None:
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entity = entity_manager.get_entity(event.data["entity_id"])
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entity = entity_manager.get_entity(event.data["id"])
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if entity is None:
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logger.error(f"Entity {event.data['entity_id']} does not exist")
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return
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if event.data["client_id"] is None:
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logger.error("Client ID is required for position updates")
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logger.error(f"Entity(id={event.data['id']}) does not exist")
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return
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controllable = entity.get_component(ComponentType.CONTROLLABLE)
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if controllable is None:
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logger.error(f"Entity {entity} is not controllable")
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return
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if controllable.by != event.data["client_id"]:
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logger.error(
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f"Entity {entity} is not controllable by client {event.data['client_id']}"
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)
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if controllable.by != client_id:
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logger.error(f"Entity {entity} is not controllable by client {client_id}")
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return
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position = entity.get_component(ComponentType.POSITION)
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if position is None:
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@ -51,30 +55,14 @@ class KennelEventProcessor(EventProcessor):
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entity.add_component(position)
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class KennelClientEventTransformer(ClientEventTransformer):
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def apply(self, entity_manager: EntityManager, event: Event) -> Event:
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if event.event_type == EventType.ENTITY_BORN:
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id = event.data["id"]
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entity = entity_manager.get_entity(id)
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if entity is None:
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logger.error(f"Entity {id} does not exist")
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return event
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for component_type in entity.components:
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component = entity.get_component(component_type)
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if component is not None:
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event.data[component_type] = component.dict()
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return event
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system_manager.add_system(WorldSystem(config.WORLD_WIDTH, config.WORLD_HEIGHT))
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system_manager.add_system(
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NetworkSystem(EventProcessor(), KennelClientEventTransformer()),
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NetworkSystem(KennelEventProcessor()),
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)
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kennel = Game(entity_manager, system_manager, config.MIN_TIME_STEP)
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def create_session_controllable_entities(session: str) -> List[Entity]:
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laser = Laser(uuid.uuid4().hex, session)
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laser = Laser(uuid.uuid4().hex[:10], session)
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return [laser]
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@ -11,7 +11,14 @@ from fastapi import (
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from fastapi.responses import FileResponse
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from fastapi.staticfiles import StaticFiles
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from kennel.engine.systems.system import SystemType
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from kennel.engine.systems.network import Event, Publishable, EventType
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from kennel.engine.systems.network import (
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Event,
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Publishable,
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EventType,
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InitialStateEvent,
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SetControllableEvent,
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EntityBornEvent,
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)
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from typing import Annotated, Optional
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from kennel.kennel import (
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kennel,
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@ -76,7 +83,7 @@ class WebSocketClient(Publishable):
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self.websocket = websocket
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async def publish(self, event: Event):
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await self.websocket.send_json(event.dict())
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await self.websocket.send_json([event.event_type, event.data])
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@app.websocket("/ws")
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@ -85,19 +92,16 @@ async def websocket_endpoint(
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session: Annotated[str, Depends(get_cookie_or_token)],
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):
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await websocket.accept()
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client = WebSocketClient(websocket)
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logger.info(f"Websocket connection established for session {session}")
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await websocket.send_json(
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{
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"event_type": EventType.INITIAL_STATE,
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"data": {
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"world": {"width": config.WORLD_WIDTH, "height": config.WORLD_HEIGHT},
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"entities": kennel.entity_manager.to_dict(),
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},
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}
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initial_state = InitialStateEvent(
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config.WORLD_WIDTH, config.WORLD_HEIGHT, kennel.entity_manager.to_dict()
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)
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await client.publish(initial_state)
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session_entities = create_session_controllable_entities(session)
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logger.info(f"Creating {len(session_entities)} entities for session {session}")
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try:
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network_system = system_manager.get_system(SystemType.NETWORK)
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if network_system is None:
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@ -106,14 +110,26 @@ async def websocket_endpoint(
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for entity in session_entities:
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logger.info(f"Adding entity {entity.id} for session {session}")
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entity_manager.add_entity(entity)
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network_system.add_event(Event(EventType.ENTITY_BORN, {"id": entity.id}))
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network_system.add_event(EntityBornEvent(entity))
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set_controllable_event = SetControllableEvent(entity.id, session)
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await client.publish(set_controllable_event)
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network_system.add_client(session, WebSocketClient(websocket))
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while True:
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message = await websocket.receive_json()
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network_system.client_event(session, Event.from_dict(message))
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if type(message) is not list:
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message = [message]
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events = [Event.from_dict(event) for event in message]
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if not all([event is not None for event in events]):
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logger.info(f"Invalid events in: {message}"[:100])
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continue
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for event in events:
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network_system.client_event(session, event)
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except WebSocketDisconnect as e:
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logger.info(f"Websocket connection closed by client: {session}")
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except Exception as e:
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logger.error(f"WebSocket exception {e}")
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logger.error("Exception occurred", exc_info=e)
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finally:
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logger.info("Websocket connection closed")
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for entity in session_entities:
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|
|
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@ -0,0 +1,8 @@
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export enum ComponentType {
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POSITION = "POSITION",
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RENDERABLE = "RENDERABLE",
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}
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export interface Component {
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name: string;
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}
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@ -0,0 +1,11 @@
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import type { Component } from "./component";
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export enum EntityType {
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LASER = "LASER",
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}
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export interface Entity {
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entity_type: EntityType;
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id: string;
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components: Record<string, Component>;
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}
|
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@ -0,0 +1,28 @@
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export enum EventType {
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INITIAL_STATE = "INITIAL_STATE",
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SET_CONTROLLABLE = "SET_CONTROLLABLE",
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ENTITY_BORN = "ENTITY_BORN",
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ENTITY_DEATH = "ENTITY_DEATH",
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ENTITY_POSITION_UPDATE = "ENTITY_POSITION_UPDATE",
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}
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export interface Event {
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event_type: EventType;
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data: any;
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}
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export interface InitialStateEvent extends Event {
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event_type: EventType.INITIAL_STATE;
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data: {
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world: { width: number; height: number };
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entities: any[];
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};
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}
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export interface SetControllableEvent extends Event {
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event_type: EventType.SET_CONTROLLABLE;
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data: {
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id: string;
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client_id: string;
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};
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}
|
|
@ -1,18 +1,51 @@
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import $ from "jquery";
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import { Vec2 } from "./vector";
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import { EventType, type SetControllableEvent, type Event } from "./event";
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import { MouseController } from "./mouse_controller";
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$(document).ready(async () => {
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await fetch("/assign", {
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const session_id = await fetch("/assign", {
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credentials: "include",
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})
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.then((res) => res.json())
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.then(({ session }) => session);
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const controllable_entities = new Set<string>();
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const control_callback = (movement: Vec2) => {
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for (const id of controllable_entities) {
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const message = JSON.stringify({
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event_type: EventType.ENTITY_POSITION_UPDATE,
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data: { id, position: movement },
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});
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ws.send(message);
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}
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};
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const mouse_controller = new MouseController(control_callback);
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$(document).on("mousemove", (event) => {
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mouse_controller.move(event.clientX, event.clientY);
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});
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mouse_controller.start();
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|
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const ws = new WebSocket("/ws");
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ws.onopen = () => {
|
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console.log("connected");
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};
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await new Promise<void>((resolve) => {
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ws.onopen = () => {
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console.log("connected");
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resolve();
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||||
};
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});
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ws.onmessage = ({ data }) => {
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console.log(JSON.parse(data));
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const [event_type, event_data] = JSON.parse(data);
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const message = { event_type, data: event_data } as Event;
|
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|
||||
console.log("Received message", message);
|
||||
if (message.event_type === EventType.SET_CONTROLLABLE) {
|
||||
const event = message as SetControllableEvent;
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if (event.data.client_id === session_id) {
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controllable_entities.add(event.data.id);
|
||||
}
|
||||
}
|
||||
};
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ws.onclose = (e) => {
|
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console.log("disconnected", e);
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ws.onclose = () => {
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controllable_entities.clear();
|
||||
};
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||||
});
|
||||
|
|
|
@ -0,0 +1,54 @@
|
|||
import { Vec2 } from "./vector";
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||||
|
||||
export class MouseController {
|
||||
private readonly debounce_ms = 400;
|
||||
private readonly movement_threshold = 40;
|
||||
private last_event_time = Date.now();
|
||||
private movement_queue: Vec2[] = [];
|
||||
private interval_id: number | null = null;
|
||||
|
||||
constructor(private readonly callback: (new_movement: Vec2) => void) {}
|
||||
|
||||
public start() {
|
||||
if (this.interval_id !== null) {
|
||||
return;
|
||||
}
|
||||
this.interval_id = setInterval(() => {
|
||||
this.publish_movement();
|
||||
}, this.debounce_ms);
|
||||
}
|
||||
|
||||
public stop() {
|
||||
if (this.interval_id === null) {
|
||||
return;
|
||||
}
|
||||
clearInterval(this.interval_id);
|
||||
this.interval_id = null;
|
||||
}
|
||||
|
||||
public move(x: number, y: number) {
|
||||
const new_movement = new Vec2(x, y);
|
||||
const last_movement = this.movement_queue.at(-1);
|
||||
this.movement_queue.push(new_movement);
|
||||
if (
|
||||
typeof last_movement === "undefined" ||
|
||||
new_movement.distance_to(last_movement) < this.movement_threshold
|
||||
) {
|
||||
return;
|
||||
}
|
||||
this.publish_movement();
|
||||
}
|
||||
|
||||
private publish_movement() {
|
||||
if (
|
||||
Date.now() - this.last_event_time < this.debounce_ms ||
|
||||
this.movement_queue.length === 0
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.last_event_time = Date.now();
|
||||
this.callback(this.movement_queue.at(-1)!);
|
||||
this.movement_queue = [];
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
export class Vec2 {
|
||||
constructor(
|
||||
private readonly x: number,
|
||||
private readonly y: number,
|
||||
) {}
|
||||
|
||||
public distance_to(that: Vec2): number {
|
||||
return Math.sqrt((this.x - that.x) ** 2 + (this.y - that.y) ** 2);
|
||||
}
|
||||
}
|
|
@ -1,9 +1,9 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2020",
|
||||
"target": "ES2022",
|
||||
"useDefineForClassFields": true,
|
||||
"module": "ESNext",
|
||||
"lib": ["ES2020", "DOM", "DOM.Iterable"],
|
||||
"lib": ["ES2022", "DOM", "DOM.Iterable"],
|
||||
"skipLibCheck": true,
|
||||
|
||||
/* Bundler mode */
|
||||
|
|
Loading…
Reference in New Issue