feat: add update context with all creatures
This commit is contained in:
parent
73e1530a1d
commit
b005f4b83a
|
@ -36,7 +36,7 @@ select = [
|
||||||
]
|
]
|
||||||
|
|
||||||
# Note: Ruff supports a top-level `src` option in lieu of isort's `src_paths` setting.
|
# Note: Ruff supports a top-level `src` option in lieu of isort's `src_paths` setting.
|
||||||
src = ["fastapi_poetry_starter", "tests"]
|
src = ["kennel", "tests"]
|
||||||
|
|
||||||
ignore = []
|
ignore = []
|
||||||
|
|
||||||
|
|
171
static/index.js
171
static/index.js
|
@ -1,6 +1,8 @@
|
||||||
|
// === <CONSTANTS> ===
|
||||||
|
|
||||||
const CREATURE_HEIGHT = 32; // in px
|
const CREATURE_HEIGHT = 32; // in px
|
||||||
const CREATURE_WIDTH = 32; // in px
|
const CREATURE_WIDTH = 32; // in px
|
||||||
const FRAME_RATE = 12; // in FPS
|
const FRAME_RATE = 6; // in FPS
|
||||||
const FRAME_DELAY = 1 / FRAME_RATE * 1000; // in ms
|
const FRAME_DELAY = 1 / FRAME_RATE * 1000; // in ms
|
||||||
const DEFAULT_SPRITE_SHEET_COUNT = 1; // number of default sprite sheets
|
const DEFAULT_SPRITE_SHEET_COUNT = 1; // number of default sprite sheets
|
||||||
|
|
||||||
|
@ -103,6 +105,10 @@ const CREATURE_STATE_TO_SPRITE_FRAME_OFFSET_INDICES = Object.freeze({
|
||||||
],
|
],
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// === </CONSTANTS> ===
|
||||||
|
|
||||||
|
// === <TYPES> ===
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Properties for creatures running around the screen
|
* Properties for creatures running around the screen
|
||||||
* @typedef {Object} Creature
|
* @typedef {Object} Creature
|
||||||
|
@ -116,6 +122,10 @@ const CREATURE_STATE_TO_SPRITE_FRAME_OFFSET_INDICES = Object.freeze({
|
||||||
* @property {HTMLElement} container the HTML element containing the creature (the kennel, if you will)
|
* @property {HTMLElement} container the HTML element containing the creature (the kennel, if you will)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
// === <TYPES> ===
|
||||||
|
|
||||||
|
// === <MATH_UTILS> ===
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns random number between min (inclusive) and max (exclusive)
|
* Returns random number between min (inclusive) and max (exclusive)
|
||||||
* If max is less than or equal to min, return min
|
* If max is less than or equal to min, return min
|
||||||
|
@ -129,26 +139,63 @@ const randomInt = (min, max) => {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Return a creature's next frame based on the current creature frame
|
* Returns value if value is in [min, max]. Otherwise, bound it to those limits
|
||||||
* @param {Creature} creature
|
* @param {number} value
|
||||||
* @return Creature the next frame of the creature
|
* @param {number} [min] lower bound. if not provided, do not bound the value from beneath
|
||||||
|
* @param {number} [max] upper bound. if not provided, do not bound the value from above
|
||||||
|
* @return {number}
|
||||||
*/
|
*/
|
||||||
const getNextCreatureFrame = (creature) => {
|
const constrain = (value, min = -Number.MAX_VALUE, max = Number.MAX_VALUE) => {
|
||||||
// TODO
|
return Math.max(Math.min(value, max), min);
|
||||||
return { ...creature, stateDuration: creature.stateDuration + 1 };
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Normalize a vector (ie an array) to be of length 1
|
||||||
|
* @param {...number} components components of the vector
|
||||||
|
* @return {number[]} normalized vector
|
||||||
|
*/
|
||||||
|
const normalize = (...components) => {
|
||||||
|
const magnitude = Math.sqrt(
|
||||||
|
components.reduce((squaredSum, component) => squaredSum + (component * component), 0)
|
||||||
|
)
|
||||||
|
return components.map(component => component / magnitude)
|
||||||
|
}
|
||||||
|
|
||||||
|
// === </MATH_UTILS> ===
|
||||||
|
|
||||||
|
// === <CREATURE_UTILS> ===
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return a new updateCreature function that implicitly accepts the context
|
||||||
|
* of all other creatures being rendered.
|
||||||
|
* @param {(creature: Creature, allCreatures?: Array<Creature>) => Creature} updateCreature
|
||||||
|
* updateCreature function that uses the context of all creatures
|
||||||
|
* @param {Array<Creature>} allCreatures all creatures rendered in the scene
|
||||||
|
* @return {(creature: Creature) => Creature} an updateCreature function
|
||||||
|
*/
|
||||||
|
const updateCreatureWithAllCreaturesContext = (updateCreature, allCreatures) => {
|
||||||
|
const creaturesMap = Object.fromEntries(allCreatures.map(
|
||||||
|
creature => [ creature.name, creature ]
|
||||||
|
));
|
||||||
|
|
||||||
|
return (creature) => {
|
||||||
|
const updatedCreature = updateCreature(creature, Array.from(Object.values(creaturesMap)));
|
||||||
|
creaturesMap[updatedCreature.name] = { ...updatedCreature };
|
||||||
|
return updatedCreature;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Render a frame of the creature and loads the next frame for render
|
* Render a frame of the creature and loads the next frame for render
|
||||||
* @param {Creature} creature
|
* @param {Creature} creature
|
||||||
* @return Creature the next frame of the creature
|
* @return {Creature} the creature being rendered
|
||||||
*/
|
*/
|
||||||
const renderCreature = (creature) => {
|
const renderCreature = (creature) => {
|
||||||
|
creature.element.style.setProperty('display', 'block');
|
||||||
|
|
||||||
// set position
|
// set position
|
||||||
const positionX = Math.min(creature.positionX, creature.container.clientWidth);
|
creature.element.style.setProperty('left', `${creature.positionX}px`);
|
||||||
const positionY = Math.min(creature.positionY, creature.container.clientHeight);
|
creature.element.style.setProperty('top', `${creature.positionY}px`);
|
||||||
creature.element.style.setProperty('left', `${positionX}px`);
|
|
||||||
creature.element.style.setProperty('top', `${positionY}px`);
|
|
||||||
|
|
||||||
// set sprite
|
// set sprite
|
||||||
const spriteFrames = CREATURE_STATE_TO_SPRITE_FRAME_OFFSET_INDICES[creature.state]
|
const spriteFrames = CREATURE_STATE_TO_SPRITE_FRAME_OFFSET_INDICES[creature.state]
|
||||||
|
@ -157,9 +204,7 @@ const renderCreature = (creature) => {
|
||||||
'background-position',
|
'background-position',
|
||||||
`${currentSpriteFrameOffset[0] * CREATURE_WIDTH}px ${currentSpriteFrameOffset[1] * CREATURE_HEIGHT}px`
|
`${currentSpriteFrameOffset[0] * CREATURE_WIDTH}px ${currentSpriteFrameOffset[1] * CREATURE_HEIGHT}px`
|
||||||
)
|
)
|
||||||
|
return creature;
|
||||||
const nextCreatureFrame = getNextCreatureFrame(creature);
|
|
||||||
setTimeout(renderCreature, FRAME_DELAY, nextCreatureFrame)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -171,6 +216,7 @@ const renderCreature = (creature) => {
|
||||||
* @param {number} [initialState] starting state of the creature
|
* @param {number} [initialState] starting state of the creature
|
||||||
* @param {number} [initialPositionX] initial x position in pixels (from the left side)
|
* @param {number} [initialPositionX] initial x position in pixels (from the left side)
|
||||||
* @param {number} [initialPositionY] initial y position in pixels (from the top)
|
* @param {number} [initialPositionY] initial y position in pixels (from the top)
|
||||||
|
* @return Creature
|
||||||
*/
|
*/
|
||||||
const createCreature = (
|
const createCreature = (
|
||||||
container,
|
container,
|
||||||
|
@ -180,38 +226,91 @@ const createCreature = (
|
||||||
initialPositionX = 0,
|
initialPositionX = 0,
|
||||||
initialPositionY = 0
|
initialPositionY = 0
|
||||||
) => {
|
) => {
|
||||||
const creatureEl = document.createElement('div');
|
const creatureEle = document.createElement('div');
|
||||||
const spriteSheetUrl = spriteSheet
|
const spriteSheetUrl = spriteSheet
|
||||||
? `url('/static/sprites/${spriteSheet}')`
|
? `url('/static/sprites/${spriteSheet}')`
|
||||||
: `url('/static/sprites/defaults/${randomInt(1, DEFAULT_SPRITE_SHEET_COUNT)}.gif')`;
|
: `url('/static/sprites/defaults/${randomInt(1, DEFAULT_SPRITE_SHEET_COUNT)}.gif')`;
|
||||||
|
|
||||||
creatureEl.setAttribute('id', name);
|
creatureEle.setAttribute('id', name);
|
||||||
creatureEl.style.setProperty('width', `${CREATURE_WIDTH}px`);
|
creatureEle.style.setProperty('width', `${CREATURE_WIDTH}px`);
|
||||||
creatureEl.style.setProperty('height', `${CREATURE_HEIGHT}px`);
|
creatureEle.style.setProperty('height', `${CREATURE_HEIGHT}px`);
|
||||||
creatureEl.style.setProperty('position', 'fixed');
|
creatureEle.style.setProperty('position', 'fixed');
|
||||||
creatureEl.style.setProperty('image-rendering', 'pixelated');
|
creatureEle.style.setProperty('image-rendering', 'pixelated');
|
||||||
creatureEl.style.setProperty('background-image', spriteSheetUrl);
|
creatureEle.style.setProperty('background-image', spriteSheetUrl);
|
||||||
|
creatureEle.style.setProperty('display', 'hidden');
|
||||||
|
|
||||||
container.appendChild(creatureEl);
|
container.appendChild(creatureEle);
|
||||||
|
|
||||||
renderCreature({
|
return {
|
||||||
name,
|
name,
|
||||||
spriteSheet,
|
spriteSheet,
|
||||||
state: initialState,
|
state: initialState,
|
||||||
stateDuration: 0,
|
stateDuration: 0,
|
||||||
positionX: Math.max(0, initialPositionX),
|
positionX: constrain(initialPositionX, 0, container.clientWidth),
|
||||||
positionY: Math.max(0, initialPositionY),
|
positionY: constrain(initialPositionY, 0, container.clientHeight),
|
||||||
element: creatureEl,
|
element: creatureEle,
|
||||||
container
|
container
|
||||||
});
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
window.onload = () => {
|
/**
|
||||||
const kennelWindowEle = document.querySelector('#kennel-window');
|
* Start creature animation
|
||||||
createCreature(
|
* @param {Creature} creature
|
||||||
kennelWindowEle,
|
* @param {(creature: Creature) => Creature} [updateCreature] if undefined, uses identity
|
||||||
'test-creature',
|
* (via {@link renderAndUpdateCreature})
|
||||||
undefined,
|
*/
|
||||||
CreatureState.SCRATCH_SELF
|
const beginCreatureAnimation = (
|
||||||
)
|
creature,
|
||||||
|
updateCreature = (creature) => ({ ... creature })
|
||||||
|
) => {
|
||||||
|
const timeoutCallback = (callbackCreature) => {
|
||||||
|
const newCreatureFrame = updateCreature(renderCreature(callbackCreature));
|
||||||
|
setTimeout(timeoutCallback, FRAME_DELAY, newCreatureFrame);
|
||||||
|
}
|
||||||
|
|
||||||
|
// render/update initial frame and start animation
|
||||||
|
setTimeout(timeoutCallback, FRAME_DELAY, updateCreature(renderCreature(creature)));
|
||||||
|
}
|
||||||
|
|
||||||
|
// === </CREATURE_UTILS> ===
|
||||||
|
|
||||||
|
window.onload = () => {
|
||||||
|
// EXAMPLE SCRIPT
|
||||||
|
const kennelWindowEle = document.querySelector('#kennel-window');
|
||||||
|
const creatures = ['test-creature-1', 'test-creature-2', 'test-creature-3']
|
||||||
|
.map((name) => createCreature(
|
||||||
|
kennelWindowEle,
|
||||||
|
name,
|
||||||
|
undefined, // default sprite sheet
|
||||||
|
randomInt(0, 17), // random state
|
||||||
|
randomInt(0, 2) * kennelWindowEle.clientWidth, // randomly left or right side
|
||||||
|
randomInt(0, 2) * kennelWindowEle.clientHeight, // randomly top or bottom
|
||||||
|
))
|
||||||
|
|
||||||
|
const updateCreature = updateCreatureWithAllCreaturesContext((creature, allCreatures) => {
|
||||||
|
// example update creature script to bring creatures to the centroid
|
||||||
|
|
||||||
|
const centroidX = allCreatures.reduce(
|
||||||
|
(sum, creature) => sum + creature.positionX,
|
||||||
|
0,
|
||||||
|
) / allCreatures.length;
|
||||||
|
const centroidY = allCreatures.reduce(
|
||||||
|
(sum, creature) => sum + creature.positionY,
|
||||||
|
0,
|
||||||
|
) / allCreatures.length;
|
||||||
|
|
||||||
|
const [deltaX, deltaY] = normalize(
|
||||||
|
centroidX - creature.positionX,
|
||||||
|
centroidY - creature.positionY,
|
||||||
|
);
|
||||||
|
|
||||||
|
return {
|
||||||
|
...creature,
|
||||||
|
positionX: constrain(creature.positionX + deltaX, 0, creature.container.clientWidth),
|
||||||
|
positionY: constrain(creature.positionY + deltaY, 0, creature.container.clientHeight),
|
||||||
|
stateDuration: creature.stateDuration + 1,
|
||||||
|
}
|
||||||
|
}, creatures);
|
||||||
|
|
||||||
|
creatures.forEach((creature) => beginCreatureAnimation(creature, updateCreature))
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,5 +3,5 @@
|
||||||
min-width: 8rem;
|
min-width: 8rem;
|
||||||
height: 80vw;
|
height: 80vw;
|
||||||
min-height: 8rem;
|
min-height: 8rem;
|
||||||
margin: auto inherit;
|
margin: auto;
|
||||||
}
|
}
|
Loading…
Reference in New Issue