render the spritesheet spec in the render system
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continuous-integration/drone/pr Build is failing
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@ -18,6 +18,19 @@ class SpriteSpec:
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self.end_x = end_x
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self.end_x = end_x
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self.end_y = end_y
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self.end_y = end_y
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def to_dict(self) -> dict:
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return {
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"ms_per_frame": self.ms_per_frame,
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"top_x": self.top_x,
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"top_y": self.top_y,
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"end_x": self.end_x,
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"end_y": self.end_y,
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"frames": self.frames,
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}
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def __repr__(self) -> str:
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return f"SpriteSpec(ms_per_frame={self.ms_per_frame}, top_x={self.top_x}, top_y={self.top_y}, end_x={self.end_x}, end_y={self.end_y}, frames={self.frames})"
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class SpriteSheet(Component):
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class SpriteSheet(Component):
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def __init__(
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def __init__(
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@ -44,5 +57,7 @@ class SpriteSheet(Component):
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"current_frame": self.current_frame,
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"current_frame": self.current_frame,
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"last_update": self.last_update,
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"last_update": self.last_update,
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"current_state": self.initial_state,
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"current_state": self.initial_state,
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"state_to_spritespec": self.state_to_spritespec,
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"state_to_spritespec": {
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k: v.to_dict() for k, v in self.state_to_spritespec.items()
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},
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}
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}
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@ -4,7 +4,7 @@ from enum import Enum
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from .entity import Entity, EntityType
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from .entity import Entity, EntityType
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class CatState(Enum):
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class CatState(str, Enum):
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IDLE = "IDLE"
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IDLE = "IDLE"
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FROLICKING = "FROLICKING"
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FROLICKING = "FROLICKING"
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EEPY = "EEPY"
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EEPY = "EEPY"
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@ -13,20 +13,47 @@ class CatState(Enum):
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CHASING_CAT = "CHASING_CAT"
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CHASING_CAT = "CHASING_CAT"
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SCRATCHING = "SCRATCHING"
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SCRATCHING = "SCRATCHING"
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ITCHY = "ITCHY"
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ITCHY = "ITCHY"
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MAKING_BISCUITS = "MAKING_BISCUITS"
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class CatSpriteState(str, Enum):
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ALERT = "ALERT"
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MAKING_BISCUITS = "MAKING_BISCUITS"
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class Cat(Entity):
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class Cat(Entity):
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def __init__(self, id: str, spritesheet_source: str):
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def __init__(self, id: str, spritesheet_source: str):
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state_to_spritespec = self.get_state_to_spritespec()
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state_to_spritespec = self.get_state_to_spritespec()
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components = [
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components = [
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Position(0, 0),
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Position(50, 50),
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SpriteSheet(spritesheet_source, state_to_spritespec, CatState.ALERT),
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SpriteSheet(
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spritesheet_source, state_to_spritespec, CatSpriteState.MAKING_BISCUITS
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),
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]
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]
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super().__init__(EntityType.CAT, id, components)
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super().__init__(EntityType.CAT, id, components)
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def get_state_to_spritespec(self):
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def get_state_to_spritespec(self):
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return {CatState.ALERT: SpriteSpec(100, 0, 0, 200, 40, 5)}
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creature_width = 32
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creature_height = 32
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return {
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CatSpriteState.ALERT: SpriteSpec(
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100,
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creature_width * 7,
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creature_height * 3,
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creature_width * 8,
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creature_height * 4,
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1,
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),
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CatSpriteState.MAKING_BISCUITS: SpriteSpec(
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300,
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0,
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0,
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creature_width,
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creature_height * 2,
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2,
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),
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}
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#
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#
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@ -36,7 +36,7 @@ export interface SpriteSpec {
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export interface SpriteSheetComponent extends Component {
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export interface SpriteSheetComponent extends Component {
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name: ComponentType.SPRITESHEET;
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name: ComponentType.SPRITESHEET;
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source: string;
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source: string;
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sheet: HTMLImageElement;
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sheet?: HTMLImageElement;
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current_frame: number;
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current_frame: number;
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last_update: number;
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last_update: number;
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@ -5,7 +5,7 @@ export class DebouncePublisher<T> {
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constructor(
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constructor(
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private readonly publisher: (data: T) => void | Promise<void>,
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private readonly publisher: (data: T) => void | Promise<void>,
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private readonly debounce_ms = 150,
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private readonly debounce_ms = 100,
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) {}
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) {}
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public start() {
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public start() {
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@ -2,6 +2,8 @@ import {
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ComponentType,
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ComponentType,
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PositionComponent,
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PositionComponent,
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TrailingPositionComponent,
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TrailingPositionComponent,
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SpriteSheetComponent,
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SpriteSpec,
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} from "./component";
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} from "./component";
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import { Game } from "./game";
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import { Game } from "./game";
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import { System, SystemType } from "./system";
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import { System, SystemType } from "./system";
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@ -17,7 +19,7 @@ export class RenderSystem extends System {
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this.canvas.height = height;
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this.canvas.height = height;
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}
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}
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public update(_dt: number, game: Game) {
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public update(dt: number, game: Game) {
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const ctx = this.canvas.getContext("2d");
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const ctx = this.canvas.getContext("2d");
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if (ctx === null) return;
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if (ctx === null) return;
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ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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@ -32,15 +34,87 @@ export class RenderSystem extends System {
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return;
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return;
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}
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}
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if (ComponentType.POSITION in entity.components) {
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if (
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ComponentType.POSITION in entity.components &&
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ComponentType.SPRITESHEET in entity.components
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) {
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const position = entity.components[
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const position = entity.components[
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ComponentType.POSITION
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ComponentType.POSITION
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] as PositionComponent;
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] as PositionComponent;
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ctx.beginPath();
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const spritesheet = entity.components[
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ctx.arc(position.x, position.y, 50, 0, 2 * Math.PI);
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ComponentType.SPRITESHEET
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ctx.stroke();
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] as SpriteSheetComponent;
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if (typeof spritesheet.sheet === "undefined") {
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const img = new Image();
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img.src = spritesheet.source;
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spritesheet.sheet = img;
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}
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const spritespec =
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spritesheet.state_to_spritespec[spritesheet.current_state];
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this.blit_sprite(ctx, spritesheet, position);
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spritesheet.last_update += dt;
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if (spritesheet.last_update > spritespec.ms_per_frame) {
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spritesheet.current_frame++;
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spritesheet.current_frame %= spritespec.frames;
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spritesheet.last_update = 0;
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}
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return;
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return;
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}
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}
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});
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});
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}
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}
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private blit_sprite(
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ctx: CanvasRenderingContext2D,
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spritesheet: SpriteSheetComponent,
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position: { x: number; y: number },
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) {
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ctx.save();
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ctx.translate(position.x, position.y);
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ctx.translate(-position.x, -position.y);
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if (typeof spritesheet.sheet === "undefined") return;
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const spritespec =
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spritesheet.state_to_spritespec[spritesheet.current_state];
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ctx.drawImage(
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spritesheet.sheet,
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...this.get_sprite_args(spritesheet.current_frame, spritespec),
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...this.get_draw_args(spritespec, position),
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);
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ctx.restore();
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}
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private get_sprite_args(
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current_frame: number,
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sprite_spec: SpriteSpec,
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): [sx: number, sy: number, sw: number, sh: number] {
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const [width, height] = this.get_dimensions(sprite_spec);
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return [
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sprite_spec.top_x,
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sprite_spec.top_y + current_frame * height,
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width,
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height,
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];
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}
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private get_draw_args(
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sprite_spec: SpriteSpec,
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position: { x: number; y: number },
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): [dx: number, dy: number, dw: number, dh: number] {
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const [width, height] = this.get_dimensions(sprite_spec);
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return [position.x - width / 2, position.y - height / 2, width, height];
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}
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private get_dimensions(sprite_spec: SpriteSpec): [number, number] {
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return [
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sprite_spec.end_x - sprite_spec.top_x,
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(sprite_spec.end_y - sprite_spec.top_y) / sprite_spec.frames,
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];
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}
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}
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}
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@ -2,19 +2,15 @@ import { ComponentType, TrailingPositionComponent } from "./component";
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import { Game } from "./game";
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import { Game } from "./game";
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import { System, SystemType } from "./system";
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import { System, SystemType } from "./system";
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interface Point {
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x: number;
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y: number;
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time: number;
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}
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export class TrailingPositionSystem extends System {
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export class TrailingPositionSystem extends System {
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constructor(
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constructor(
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private readonly point_filter: (
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private readonly point_filter: (trail_point: Array<Point>) => Array<Point>
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trail_point: {
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x: number;
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y: number;
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time: number;
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}[],
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) => {
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x: number;
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y: number;
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time: number;
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}[],
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) {
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) {
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super(SystemType.TRAILING_POSITION);
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super(SystemType.TRAILING_POSITION);
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}
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}
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@ -27,7 +23,7 @@ export class TrailingPositionSystem extends System {
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ComponentType.TRAILING_POSITION
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ComponentType.TRAILING_POSITION
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] as TrailingPositionComponent;
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] as TrailingPositionComponent;
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trailing_position.trails = this.point_filter(trailing_position.trails);
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trailing_position.trails = this.point_filter(trailing_position.trails);
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},
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}
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);
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);
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}
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}
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}
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}
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